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Battlefield 2142 v1.50 Beta Patch Released

[MyIS]Spawndemon | Comments: 58

EA and DICE have announced today the release of the Battlefield 2142 v1.50 beta patch. Here's what they had to say:
Starting today you can be part of the Beta phase of Battlefield 2142 Update 1.50. Update 1.50 is a big step for Battlefield as it is the first time we have included community created maps and included them into an update. Wake Island makes a come back thanks to The Sir. Community and appears alongside a brand new map new to Battlefield created by Jason Brice, Operation Shingle. Also, for those who prefer to fight on foot, we have added a No Vehicle option to a number of maps to allow you to fight without worrying if you’ll come face to face with a Battle Walker. Also, as requested by match broadcasting groups we have separated the Commanders voice volume from the Sound Effects so you can keep the explosions and gun fire without the Commander interrupting the broadcast.

FEATURES
- Added community maps, Wake Island 2142 and Operation Shingle
- Added the ability to use widescreen resolutions.
- Added No Vehicles mode.
- Added Conquest Assault mode.
- Changed the volume control for the Commander Voice Over on request of the esports community.
- Changes made to pod steering mechanism to improve control while limiting pod surfing.

FIXES
- Fixed the loading issue caused by corrupt Radial.cdb file
- Various changes made to prevent cheating.

The Beta update is an incremental file, to take part in the Beta you must have Battlefield 2142 version 1.40 or Battlefield 2142 Deluxe installed. You can download Update 1.40 from HERE.

To see a preview of what to expect from the two new maps check out the teaser created by Jason Brice and the Sir. Community.

To check out the original source for this article visit here. Be sure to post your feedback on this new patch right here!
Bad Company Single-player Impressions

[MyIS]Spawndemon | Comments: 10

IGN has posted up a new article today giving their impressions of the single player campaign of BF:BC. They've also released some new video footage. Take a look:
In our last few play sessions with Bad Company we couldn't help but feel as though the game moved at a slower clip than most FPSes. Almost like it was trying to be more of a tactical and slow-paced shooter than we would have expected from a typical Battlefield game. All of that has changed now. Maybe it was the unfinished software code handcuffing the action but all is right in this latest build. Aiming is quick -- we even toned down the sensitivity a bit -- and responsive and lets you move from target to target without much of a worry. Health injections and other equipment are also at the ready in the campaign, unlike multiplayer where you need to level up to earn certain items.

The destruction is still largely based around your grenade launcher that's attached to your default machine gun in Bad Company, though things like the shotgun are relegated to the standard grenade tosses. To get to a bad guy firing through a window all you need to do is launch a grenade into the side of the building, Wait for the loads of debris to clear and land a few well-placed shots, it's that simple.

To check out the rest of this new article be sure to visit here.
Battlefield 2142 Extreme Realism Patch 1.7

Alex98uk | Comments: 15

Our own member Dtneter has released an update to his mod, Battlefield 2142 Extreme Realism. Here is what he had to say:
Good day everyone, Im happy to inform you guys that Im finnaly done with patch 1.7

You MUST have V1.5 installed as base then patched it with 1.6 before installing 1.7.
Fail to follow these instructions might cause the patcher to give a unknown version error
To play, download the following 3 files:

Keep an eye on Total Battlefield for the latest news!
Closed Beta Clarification

[MyIS]Spawndemon | Comments: 14

A new dev blog has been posted today on the Battlefield Heroes website clarifying the closed beta. Take a look:
As you may have noticed, you killed our website. We are not angry. We’re very pleased you want to be in the Beta.

The beta for Heroes will be divided into several stages, the first of which is all about testing out this new way of getting games to you all; by downloading and installing them from a website. We’ll also be trying out some other dull stuff to do with servers, so we are expecting the systems to be down as much as they are up.

To help us track down all the technical issues, we have asked a third party to find us some specialist Beta testers. We are doing all this because we want to be sure that when we launch Heroes, everything will work smoothly.

So hang in there! We will announce here when it’s time to sign up for the public stage of the Beta.
So be sure to keep checking back here on Total Battlefield for the beta announcement!
Stargate: La Relève Mod Update

[MyIS]Spawndemon | Comments: 8

The Stargate: La Relève mod team is back today with their latest update. Here's what they had to say:
Good morniiiinnng Stargate. I've promised you last week that I'd made some screens about both f302 and death glider on our map Antarctica. The gameplay resulting of the integration of these two new vehicles is actually evaluated by our team of beta-testers. Here is some pictures of A'Bashaack. The progress we made on skydome conception granted us such a nice result. The ambiant sound on this map is very terrifiying and some of our testers are afraid to go off from the beaten streaps. Stay tuned for the next update, something important is coming.


To check out the rest of the new media released in this update, click here.
First Strike Mod v1.2 Map Updates

Alex98uk | Comments: 9

The team behind the First Strike mod for Battlefield 2142 has released an update regarding new maps. Here is what they had to say:
With the release of First Strike v1.2 just around the corner, we're pleased to present you with previews of the maps that you will find in our upcoming patch. Today we focus on Tatooine Bestine, and Endor Clearing, two very different, and very enjoyable maps.

Completing a daring planet drop and pick up at Mos Entha, three Alliance Gallofree transports finally retrieved a group of stranded Rebel troops under siege by Imperial ground forces. Attempting to avoid the battle against Imperial forces still raging in orbit, the transports flew low and headed for an escape vector over the far side of the planet. Unfortunately, due to a navigational error they strayed too close to the Imperial capital city of Bestine. Once detected, the city’s defensive turbolasers shot down one of the transports. The remaining transports have made an emergency landing near the city outskirts, and the Rebels must now disable the city’s turbolaser emplacements to have any hope of escape.


To read the whole story, be sure to visit here.
Eve of Destruction v0.81 Update

Alex98uk | Comments: 8

The Eve of Destruction team has released a new update regarding version 0.81 of their mod for Battlefield 1942. Here is what they had to say:
The work on 0.81 is coming to an end and relase will be soon. We'll have some bugfixes, gameplay improvements, 2-3 overworked and 3-4 brandnew maps: Jungle Camp, My Hoi and My Son. Right now I'm waiting for a friend who has been offline for two weeks now. During his offline-time he wanted to create an own map too. So we'll see if it will be added to 0.81


View the original thread here and be sure to keep an eye on Total Battlefield for your latest news!
Operation Peacekeeper Mod Update #38

[MyIS]Spawndemon | Comments: 4

The Operation Peacekeeper mod team has posted up their latest media update today, this time showing off a new weapon. Take a look:
You already saw the renders, some of you detected the first screen in our media section some weeks ago. It will be easier to handle as the older and heavier MG3, which will be moved into the upgrade kit.vThe new MG4 is easier to handle in proned or standing positions. I will fill up a gap in the german kit system, the LMG72 will do the same job for the serbian forces. To create a good balancing between the kits in OPK, we will use a MG4 with red dot as basic kit.


To check out the rest of the new media released in this update, visit here.
Battlefield Podcast Episode 92 Released

[MyIS]Spawndemon | Comments: 1

The team behind the Battlefield Podcast series have released episode 92 of their series today. Here is what they had to say:
Episode 92 is a trial of errors in some ways as we’ve added a video clip of the show to the website. If you’re only subscribing to the audio feed, check out the website to view the flash video of the recording! Unfortunately a bit of an echo sneaked past me. However we have a pretty good discussion on what we think is required to make Battlefield 3 a hit. Tune in!

Be sure to check it out and post your feedback either in this thread, or in their forums. You can visit their site by clicking here.
Ben Cousins BFH Interview - More Hints Towards BF3

[MyIS]Spawndemon | Comments: 27

In a new interview posted over on Bit-Tech, DICE's Ben Cousins discusses Battlefield Heroes but in other exciting news, also hints at a BF3 announcement. Take a look:
BT: Between the console-based Bad Company and the more casual, kind of accessible feel of Heroes, some hardcore fans may be worried that the once realistic, PC-only shooter is now...

BC: Changed?

BT: Yeah, like it’s going to suddenly become this casual, console-only shooter.

BC: Well, I’m the executive producer on the franchise. I’m really in charge of the entire Battlefield franchise and it’s very clear to me that there are three…well, we have to make this a three-pronged assault with the series really.

First, there are consoles. Consoles are really big, we can’t ignore them, we have to be on the consoles. Second, there’s this casual experiment we’re going with Battlefield: Heroes and the third prong is the hardcore PC gaming experience. We’ve made those in the past and we’ll continue to make them in the future. We aren’t specifically announcing anything, but we are still going to keep those hardcore gamers very happy.

A lot of people are confused when they see Heroes because they see it and assume that that is the future of Battlefield on PC, but it isn’t.
To check out the rest of this new interview be sure to visit here.
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